I'm trying to get input from my PS4 Controller via Bluetooth. It is listed in Godot as connected via Input.get_connected_joypads().size() and Input.get_joy_name(0). (It is also viewable as connected in Windows 10)
I can't get any input from it, for instance via Input.get_joy_axis(0,JOY_AXIS_0), or Input.is_action_pressed("play_shoot") even though this works for the same controller if I connect it via USB cable.
Is this a known issue? If so, is there a workaround/fix/solution for the problem?