How do I get the global rotation of a child node of another node? I am trying to add an arrow instance to the world/main/root node of the scene. I am adding it to a bone attachment, since it is perfectly aligned to where the arrow actually is. I've tried a number of things getting closest with...
x.rotation = arrow_loc.global_transform.basis.get_euler()
"x" being the new instance..
it "sort of" works, but it's not really aligning properly. I've double checked their local space orientations and they match...so it's something with how I am applying the rotation. I hope this makes sense.
Any tips?