I am familiar with Unity and so I am confused as to how I reference another object and I can't get a clear answer from any Google search.
As an example, let's say I have two apples in my scene. In Unity you could refence each apple by either adding it in the inspector withpublic Gameobject apple1
or do something like GameObject.Find("apple2")
and of course from there I'd be able to to easily reference each object and tell it what I want it to do like destroy(gameobject)
In Godot, I am really confused as to how I can do the same. Any help is much appreciated! (And yes, I am can read GDScript just fine)