As you might be able to tell from this code, I am brand-new to Godot and am creating my first project to learn the engine. I am trying to make the ability to pause time in game with the built-in pause feature in Godot. I have the player able to move and platform when in this paused state, however whenever I step on a platform while the game is paused, the player slides in the direction that the platform would be moving. This may be a very easily solution, but I'm new to the program and don't necessarily understand how to work if/else statements. When looking at the code, I believe that the move and slide feature is the reason why this is happening. Could I get some help here?