I'd like to reduce the amount of perspective in my game so that its more orthogonal, but not quite. I believe this can be done by changing the focal length? There doesn't appear to be a focal length property. Or is there some other way to achieve this effect in Godot?

edit I immediately figured out its the field of view. Mods can delete this if you want. Thanks!

@itgiawa said: edit I immediately figured out its the field of view. Mods can delete this if you want.

We can delete the post if you want, but I'm fine with leaving it as well, since it may help others with the same question :smile:

Focal length and field of view are related but are not identical, because they are different units. Focal length is measured in millimeters and is used in photography, whereas field of view is measured in degrees and is mainly used in gaming. When focal length increases, the perspective decreases. When FOV decreases, the perspective decreases.

For example, a horizontal FOV of 56 degrees is not equal to a focal length of 56 mm. (Horizontal FOV and vertical FOV are also different values unless the display aspect ratio is 1:1, which is very uncommon.)

2 years later