I'm planning on building a 3D game with 2D sprites like this: https://www.reddit.com/r/godot/comments/mcqzwc/almost_perfect_pixel_perfect_25d_pixelart_demo/
I want to do lighting with normal maps and LUTs like this: https://www.gamasutra.com/blogs/SvyatoslavCherkasov/20181023/329151/Graveyard_Keeper_How_the_graphics_effects_are_made.php
I know you can attach normal maps to 3D textures in Godot, but I'm new to game development in general and am wondering if something like this will be totally doable in Godot or if I should consider using Unity or Unreal?