How to make this light-lines in godot?
They are usually called "god rays" but the actual term is "crepuscular rays". If you search for a "god ray shader" you might find something you can port to Godot, I don't think it is included.
Godot 4 will also have volumetric fog, which can kinda get similar results. Here's a Reddit post when volumetric fog was just added (so it probably looks even better now), which kinda has the visual look.
a year later
TwistedTwigleg Are there any news now in Alpha 16 about this?
- Edited
Best to skim through the documentation
https://docs.godotengine.org/en/latest/
and blog news:
https://godotengine.org/news/default/1
FogVolume is a scene node, but I haven't played with it yet.
These effects are expensive computation wise.
3 months later
Megalomaniak added the Godot Help tag .