Hello, I would like to make a simple 2D side view tank game. For the world I use a (free) sprite tile sheet. All works well so far. But now I would like to add a falling sand engine. So if a bullet impacts on the floor it shout blast a hole in and the dirt that is located above the hole should collapse. But this would mean changing the sprites. How would one go about this? Make a big array of pixels and load the the sprites in there? Bit that would probably be quite slow. Or would I overlay it with pixels. But then the bullets would impact in mid air when fired into a hole. Any tips on this? Thank you kind regards

Destructible environment eh? You could start with this

Thanks, that looks interesting. Although it is not falling.

Sure, but you wanted to have destructible ground right? That's a start.

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