I'm using visual studio code with godot-tools extension. To test this out, I set a conditional breakpoint with a condition that's impossible to achieve.

The game incorrectly freezes on the breakpoint, and from what I seen in videos, there's supposed to be a yellow marker outline on the breakpoint, but that's not the case. My only options when it freezes is pause, restart, or start which is a sign that it hasn't actually hit the breakpoint.

When I disable the breakpoint the game runs fine, so it's not the coding.

2 years later