I'm trying to create a rather unorthodox health system that revolves around the player damaging themselves through a specific input, while also being able to heal themselves through another specific input. I've been following Game Endeavor's video on the subject, but the issue is that he doesn't give an explanation on how to actually take damage. So how exactly should I go about doing that, especially when I want to map damage to the player? Here's the video for reference: