Hello!

I've got a project I'm porting over from Unity, I made my own library for some useful functions, in Unity I use a .dll on Windows and a .so file for Android. I can build and run it fine on device in Unity. Now I'd like know, in Godot, how can I add my library to an Android build?

I could recompile it into a Godot plugin if I really had to... and I read about a Godot asset that can manage libraries, I think... but for precompiled libraries like advert providers or suchlike, I was wondering if I can simply add them to a manifest or maybe there's somewhere in the export template?

Also how do I manage different platforms, so it knows to use the .dll for testing from the editor on Windows but use the .so library when building for Android?

Thanks!

2 years later