Hi, I want to make a dedicated server for real time multiplayer game, without any API like photon or nakama, all vanilla. The issue is that Enet has a limit of 4095 simultaneous connections, and in order not to saturate it with useless connections and only use it when the players are in a room, I decided to use websockets to know who is connected, auth, etc. And to know if it is a good idea to use it for this case, I know that it may vary depending on the hardware, but in this case it is not taken into account, I will only do it when starting it
--I think I had to put this in the programming--