It has been a few days I'm trying to fix segmentation faults happening only with exported games. I was able to fix a few (I think) about references to freed nodes by disabling things until it works and re-enabling them one by one, but it's becoming harder and harder without clues.
Is there a way to get more information about the source of segfaults? The game just crashes with a Segmentation Fault message on the console and no error nor warning in the log, nor relevant information when ran with --verbose. No dump either.
The fault doesn't occur when running the game from the editor, and doesn't occur either with executables exported with debug. The game just run fine without error nor warning (except a maybe unrelated bug with the Window build). The errors occurs only with executables exported without debug, with both Windows and Linux exports.
Is there a way to enable core dumping or an explanation about the differences between debug and non-debug exports?
Thanks for your time