Super simple question. On the Docs it just says that == is a comparison. I'm pretty sure in other languages you can't use == with strings but I'm not sure why? I have a variable that's value ( which is a string) is constantly changing. If I can't use == what else could I use to check what the variable says?
Can I use comparisons like "==" on strings? , if not how could I check wha a string says something?
You can use ==
on strings in GDScript. I guess in other languages it compares whether the references of the strings are the same so it won't work but it will in GDScript.
Using ==
has worked for string comparison for me as well. You can also use begins_with, ends_with, and find if you are looking for a part of a string in another string, but if the strings are the same, then ==
should work fine :smile:
2 years later
Megalomaniak added the Godot Help tag .