Hi all,
This is just the second day playing with Godot, but I'm not pretty sure if what I did is the correct way of Spawning or Creating new instance of objects.
What I did was, I created a MeshInstance in the editor , put it somewhere far away and set the visibility to false as shown in the image below, those ships are not visible.
This is my sample code on spawning the create MeshInstance in code ( C# ).
And so far the output is good.
Kindly reply if there is other ways which is much more efficient or correct way when spawning an object in Godot, rather than setting the object visibility to false in the editor and I just duplicate it in code.
Many thanks in advanced any hint will be very much appreciated _y
Dexter