Hey everyone,
I don't have much knowledge on this, but i ran across a tutorial by Brackeys for a 2d glow shader in Unity. Before i switched to Godot, i actually was able to follow the tutorial and get it to work. I was hoping to find a way to do this with Godot... and I swear someone in the Godot community made a tutorial to do this but with Godot, and i can't find it. Maybe im crazy. Either way in that video around minute 8, and 9 seconds he shows what I have below, but in his respective way for the tutorial.
My understanding is that if I add an emission map to my texture, then I would be able to have my sprite's shader only show where my normal map is white.
For example, with this sprite:
I created this:
I believe this is not a normal map, but rather an emission map, so forgive the confusion if this is the case.
What i essentially want to happen is that the black area does not react to what my shader is doing, and the white area does react to it.... so in this case i want just like the outline of the sprite, and the middle of the sword to light up yellow. I'll mess around with colors but first i need to get it to work :)
Is this possible?
Thank you!