Hello,
I have a project whose player character is a 3D KinematicBody containing a Skeleton for the armature, and a MeshInstance for the model.
There is a ledge-hanging mechanic, which places the character's origin between its hands, on the ledge, with its body suspended underneath:
When the character lets go, I'd like to retrieve the mesh's exact size on the vertical axis, in order to find the position of its feet, and see how far they are from the ground below.
Is it possible to retrieve a mesh's axis-aligned bounding box, when it's deformed by an animation?
The MeshInstance class does have a get_aabb() method, but it only returns the static bounding box of the model in the T-pose.
Thank you.