My timer keeps resetting to its initial value 1 when I enter a new scene then return. I also have a day night cycle and that resets as well. What ever answer I get I will use to fix my timer node as well as my day/night cycle (hopefully).

What I would like to know is how would I get my timer to continue where it left off when moving to a new scene. Do I just make an instance of my timer and put that new instance in what ever scene I have entered, after that do I just "get" the data from before? Any ideas on how I would do that if so? Thank You!

You should probably read this documentation on singletons. If you have a singleton that's always in the scene tree, you can store the time there and still switch scenes and have the correct time saved. In fact, you can just make the timer a singleton and then just get the time from it whenever you need it.

2 years later