- Edited
I'm attempting to use this tutorial for loading scenes in the background, while displaying an AnimatedSprite as a indication to the user that a scene is loading: https://docs.godotengine.org/en/stable/tutorials/io/background_loading.html#background-loading
It's loading scenes successfully, but the animation doesn't run continuously. It animates once or twice, but is mostly stuck at one image, which defeats its purpose.
Before I tried using an AnimatedSprite, I made two previous attempts. First I tried creating a Label with a progress indication (e.g. "33 %"). Then I tried using a progress bar (TextureProgress). The results were the same: the displayed indicator only updated once or twice, and otherwise was stuck.
Are there any known issues with that tutorial?
Do I need explicit multithreading to solve this?