- Edited
I'm experimenting with scene tree structuring and I'm trying to find solutions to issues without relying on autoloaded singletons. However, I've almost immediately run into a roadblock. I'm trying to connect something in a scene that can be instanced to a "Main" scene that's a direct child of Root.
The scene I'm trying to connect to Main:
The Main node that should be receiving this signal:
Instead, I get the error emit_signal: Error calling method from signal 'doorway_entered': 'Node(main.gd)::_on_doorway_entered()': Method not found..
The method's right there... what's going wrong, here?
Also, merry Christmas!~