I am trying to control my animations with an AnimationTree's State Machine node. I know that, in GDscript, you need to call the travel() function on the parameters/playback object, but I was wondering how to to that in visual scripting? I'm using visual script because I'm an art guy (I'm not good at coding!) and I just wanna make a quick prototype game so I can test out my assets. Much appreciated

a month later

greeting. I hope it is useful.

Animation node State Machine 1.-(drag properties 1 and 2 to the node editor)

finished example.

but personally I prefer Animation node Blend Tree

finished example.

2 years later