I am trying to control my animations with an AnimationTree's State Machine node. I know that, in GDscript, you need to call the travel() function on the parameters/playback object, but I was wondering how to to that in visual scripting? I'm using visual script because I'm an art guy (I'm not good at coding!) and I just wanna make a quick prototype game so I can test out my assets. Much appreciated
How to control an AnimationNodeStateMachine with Visual Scripting?
a month later
- Edited
greeting. I hope it is useful.
Animation node State Machine
1.-(drag properties 1 and 2 to the node editor)
finished example.
but personally I prefer
Animation node Blend Tree
finished example.
2 years later
Megalomaniak added the Godot Help tag .