- Edited
Hello,
I'm working on a multiplayer social game based on an old french flash game that will be ONLY available on WEB. This game has lot of assets so game size is so big that the game takes sometimes more than 1 minute to be loaded ... So i made the decision to divide game assets by using http request and it work well : game is now loaded in 5 seconds on a fiber connection.
Now i want to reduce again the size : i have exported some scenes in .pck file but i don't know how to load them by using http request, i know for png you have a method "load_png_from_buffer" but there is any method for .pck file ? Its like documentation is not completed about web export, i mean there is no example to load a .pck file for WEB export ...