Just using pretty decent resolution sprites at 500x500 pixels we have jittering problem and bad performance. Especially using Parallax backgrounds, even about 20/30 FPS or less. We are trying to check how to increase performances, any ways to set GPU+ CPU? Or anywhere else method?
Jitter and bad performance with only few sprites!
Hard to analyze it, whats your hardware? Also the jittering might be separate from the FPS/performance.
@Megalomaniak said: Hard to analyze it, whats your hardware? Also the jittering might be separate from the FPS/performance.
ok to be honest I'm just testing the level on a very poor machine, because we want to make that project available for many machines cause the target CPU: i3 OS: Win10 Graphic adapter: Intel card Ram: 8 Gigas
However in the game level are only present few sprites at good resolutions,2 animated sprites and 2 parallax background at the moment
Whats the resolutions of your parallax backgrounds and do you know what generation that cpu is? Also are you measuring the performance from a properly exported project or just pressing play in editor(which would be a debug build and slower as a result)?
@Megalomaniak said: Whats the resolutions of your parallax backgrounds and do you know what generation that cpu is? Also are you measuring the performance from a properly exported project or just pressing play in editor(which would be a debug build and slower as a result)?
parallax resolution are high but not so much (there are stretched) however I'm talking about 2k. We just migrated the project to an old computer and press play. It is not compiled, but I don't think it can make a big difference, isn't it?
It might make the difference of whether it is playable or not. Going from sub 30 to over 30 fps.
But as I said the jittering might be separate from the fps.
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@Megalomaniak said: It might make the difference of whether it is playable or not. Going from sub 30 to over 30 fps.
But as I said the jittering might be separate from the fps.
ok so, are there some improvements that can affects the graphic speed? Or even how can I set the GPU because I'm not sure I'm using it right now Because I don't need to improve FPS but smooth the graphic
I have identified the problem : I'm using WorldEnvironment to create a Bloom effects and I've seen that just changing or deleting that , the render goes amazingly without problems So now how can I set it properly? Because I'm experimenting many things but same result
The bloom is a screen space effect so the game/window resolution would likely affect that.
@Megalomaniak said: The bloom is a screen space effect so the game/window resolution would likely affect that.
even resizing Window the problem still persists. Instead I have to change "mode" from Canvas to ani other mode but in that case doesn't producers any glow/bloom anymore, how can I fix it?
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You could try rendering to a intermediate viewport but I'm not sure if that would help. If it doesn't then it would offer the alternative of implementing a custom shader on that viewport for a custom bloom effect perhaps.
@Megalomaniak said: You could try rendering to a intermediate viewport but I'm not sure if that would help. If it doesn't then it would offer the alternative of implementing a custom shader on that viewport for a custom bloom effect perhaps.
thanks buddy I'm doing exactly this... but why WorldEnviroment appears to be so slow?
Since I don'thave your exact set up to test with I can't really answer this.