Is there a way to initialize Node export variables before entering the scene? I found only two initialization callbacks ready and init. First is called after node is added to the scene, and second on node instantiation. Because I haven't found any others callbacks which could be connected to node creation, and because the export variables are not initialized on init method, I just can assume that export variables are not initialized before ready are called, which means that even if you loaded some node from a resource, where is no way to use it's setupped variables before this node is added to the scene tree. Which is ultimately mean, there is not way to load some nodes, and do pre-ready manipulations with them (for example change some parameters according to json save file) asynchronously in the separate thread..
I think I just missing something.. So, is there an additional step in node loading? Or maybe I can trigger variables instantiation explicitly?