- Edited
Don't understand what this means... (error 30,23)expected end of statement after expression got identifier instead
class_name ActiceTurnQueue
extends Node
var is_active := true setget set_is_active
var time_scale := 1.0 setget set_time_scale
var _party_members := []
var _opponents := []
onready var battles := get_children()
func _ready() -> void:
for battler in battlers:
battler.connect("ready_to_act", self, "_on_Battler_ready_to_act", [battler])
if battler.is_party_member:
_party_members.append(battler)
else:
_opponents.append(battler)
func set_is_active(value: bool) -> void:
error -> is_active = valuefor battler in battlers:
battler.is_active = is_active
func set_is_scale(value: float) -> void:
time_scale = valuefor battler in battlers:
battler.time_scale = time_scale
func _on_battle_ready_to_act(battler: battler) -> void:_play_turn(battler)