- Edited
I have some very basic misunderstanding about Godot so please bear with me. I have a scene that I'd like to instance with some initial values. With the instance() method I can't pass values. I tried with an _init but I get:
"Nonexistent function 'new' in base ''packed scene'"
I understand basic OOP but the way to use nodes and classes combined is confusing me in some point. How do I instance a scene with initial values? (needed for the _ready method)
am I doing things in a non Godot way?