Hi, I'm trying to write a script which will import my scene( .glb from Blender ) and attach scripts and other post import tasks.

When my script imports the scene with:

edt.open_scene_from_path( "res://flappy3d.glb" )

The editor throws up a dialog:

Is there a way to prevent it or send an event to trigger one of the options?

By not importing an external asset but loading a godot engine internal format file.

2 years later