I've just set the new WorldEnvironment under the proper node tree. Applying the glow effect it appears on the entire project instead that just the node where I've set the WorldEnvironment.

So how can I glow only the node that I want to glow?

so guys please how can we apply glow only to a node instead of the entire scene?

... I do not there there is way, not with the WorldEnvironment node. The WorldEnvironment node is for applying effects across the entire game, hence why it is affecting all of the sprites rather than just a single node.

You can get something similar to a glow effect though by using Sprite nodes and setting the Material to CanvasMaterial and setting the draw mode (I think that is the property is called ) to Add. Then the bright parts of the Sprite will be added on top of the existing colors, rather than mixing with it, which can create a "glow" like effect. You may need to make a "Glow" sprite, which is just a sprite where the pixels you want to glow are white and the rest is black, for best results (then you can use the Sprite's modulate to get different colors)

@TwistedTwigleg said: ... I do not there there is way, not with the WorldEnvironment node. The WorldEnvironment node is for applying effects across the entire game, hence why it is affecting all of the sprites rather than just a single node.

You can get something similar to a glow effect though by using Sprite nodes and setting the Material to CanvasMaterial and setting the draw mode (I think that is the property is called ) to Add. Then the bright parts of the Sprite will be added on top of the existing colors, rather than mixing with it, which can create a "glow" like effect. You may need to make a "Glow" sprite, which is just a sprite where the pixels you want to glow are white and the rest is black, for best results (then you can use the Sprite's modulate to get different colors)

Clear, I've been thinking about a "bitmap sprite" solution, even because it may produces the same result

2 years later