I followed all the steps one this page https://docs.godotengine.org/en/stable/development/compiling/compiling_for_windows.html#doc-compiling-for-windows
It generates a godot.sln, Opens it in VS2017, hit build, it complains that
error MSB3073: The command "echo Starting SCons && cmd /V /C set "plat=x86" & (if "x86"=="x64" (set "plat=x86_amd64")) & set "tools=yes" & (if "debug"=="release" (set "tools=no")) & set "custom_modules=" & call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvars64.bat" !plat! & scons --directory="C:\E\Godot\godot" platform=windows progress=no target=debug tools=!tools! custom_modules=!custom_modules! -j4" exited with code 255.
I clicked "Properties" on the project, it shows a NMAKE with some build commands but lack other infomations.
Can anyone tell me what I need to be able to Build/Debug inside VS2017? Thanks.