Hi! I am extremely new, just started using Godot yesterday and I followed this tutorial online:
I have finished the tutorial, but when the bullets hit enemies or wall (which was used as a tile map) the bullets do not destroy themselves, they just pile up in the room. This will effect performance I am sure and my intention is to not have them pile up. How would I go about doing this? I can share my code, but i am not sure which script to share.