Hi,

We managed just now to install our game demo build to our Google Android mobile device. Everything works except the touch input on the screen? We handle mouse input on desktop/laptop HTML5 version. Do we need to do something special for Android devices to get touch input working? Let us know, thanks!

Current build is live on GitHub below: https://github.com/FallenAngelSoftware/Godot-SpaceSwap2

Jesse www.FallenAngelSoftware.com

EDIT #1: We found below but are confused as to why mouse events are not treated as touch events on mobile? https://docs.godotengine.org/en/stable/classes/class_inputeventscreentouch.html#inputeventscreentouch

	if ScreensCore.OperatingSys == ScreensCore.OSAndroid:
		if event is InputEventScreenTouch:
			if event.pressed:
				MouseButtonLeftPressed = true
				MouseScreenX = event.position.x
				MouseScreenY = event.position.y
2 years later