I already have the exe application. I want to use the Godot as a render engine as part of my application. How could I compile the Godot into a dll and take it as part of my application?
How to use pure c++ codes to create a scene and render it in my own framework?
Godot isn't really a middleware library and it won't easily work for this purpose. You might want to look into a render-engine/library instead.
- Edited
Indeed, Godot isn't meant to be used as a library as specified in the frequently asked questions.
Here are some rendering engines you could look at (in no particular order): Magnum, OpenSceneGraph, OGRE.
I'm glad that Godot is especially made to be used with its Editor, and not as Middleware without the Editor (whatever that means), as it makes everything easier, especially for creating and modifying OSS. This is especially important because it can sometimes be hard to solve a problem, and the software shouldn't overcomplicate this problem-solving.
2 years later
Megalomaniak added the Godot Help tag .