Hi all,
I'm thinking of getting into Godot, but one thing I'm wondering is does Godot have interfaces like Unity C# or Unreal?
An example would be using a single button to do many different things in game. In C# I would do this via interfaces, if I collide with an interactive object I would check to see if it implements an interface, if it does I then call its functions or methods.
Can this be done in Godot GDscript? if not how would you go about this?
Thanks in advance