Hey everyone, we are developing mobile games in Godot engine and have several questions regarding multiple resolutions (yes, we checked the docs in Godot already and no clue still) 1- Which base resolution do you use when you develop a game in Godot? 2- Do you use any solution to perfect-fit elements to different resolutions (something more sophisticated than just scaling up/down the entire screen)? 3- Do you see any problem creating your mobile game on the following resolution: 1242x2208?
Thanks! -T