Hey guys, I need your help again.

I want to pass some custom data for my shader. I'm setting this data in the way that's described in the docs:

multimeshes.buildings.mm.multimesh.set_instance_custom_data(
	i,
	data
)

This mesh have material that's my custom shader. I need it to access data. Do I need to setup an uniform with some specific name? Or is there a built-in that allows to access it somehow?

Sorry, I just noticed it's mentioned in the docs. There's a builtin called INSTANCE_CUSTOM that's available in vertex.

2 years later