Hi, I am making platfomer game and I am making ropes on platforms.

But that isn’t important.

Simply I have 2 right bodies and I want to stick them together progamically so I can change how big will be the platform in code.

Well, I've actually never tried it. You'll have to check it out in your project, it does look like the most promising option but maybe there is another way.

Yeah, it works as I expected it do not acts as a solid but it is changing it’s angles and changing spaces. How can I do that gravity will not work on it?

Have you tried a kinematic? They don't rotate the same way as a rigidbody2d

I mean both platforms as kinematicbody2d

11 days later

@Sparrow said: Have you tried a kinematic? They don't rotate the same way as a rigidbody2d

I mean both platforms as kinematicbody2d

Yes, but this is causing another problem because the platform then cannot collide with player. Never mind I stopped doing the platform on ropes because whenever the player jumped on the platform in goes all the way down. It would be great to have in godot max length of joint.

3 years later