Im literally confused on how to use StyleBox and what is its purpose
What is a StyleBox ? How can i use one.. please help
Welcome to the forums @rana!
A style box is a resource that you pass to a Control node (UI element). The style box allows you to set the color, line width, whether the corners are rounded and by how much, etc. It is a resource that you pass to the UI so you can define how it is styled. For example, the Panel node has one style box resource, and overriding this with a custom style box allows you to change the visuals of the Panel node.
@TwistedTwigleg said: Welcome to the forums @rana!
A style box is a resource that you pass to a Control node (UI element). The style box allows you to set the color, line width, whether the corners are rounded and by how much, etc. It is a resource that you pass to the UI so you can define how it is styled. For example, the Panel node has one style box resource, and overriding this with a custom style box allows you to change the visuals of the Panel node.
Right! It is especially useful when making your own GUI theme/looks for your game.
How do you code them?
@cloa513 said: How do you code them?
You do not generally code a Stylebox and instead use the Godot editor. If you select a Control-based node that has a Stylebox property, it should be listed in the resources in the inspector. For example, with a Panel
node you can go to Theme Overrides/Styles/Panel
and then create a new Stylebox from the drop down.
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You CAN code them if you want to, but as we're talking about a component of the UI system which is inherently visual in nature, it is FAR simpler to use the editor which allows you to see the changes you are making.
Also IN GENERAL, styles do not require updating at runtime in this fashion. You could instead quickly create your styleboxes in advance in the editor, save them as resources and switch to them as required. I would go so far as to say that 'that is the point' of this resource, to mitigate the need to type it all out in code....
Even the answer you've quoted states "In fact, I don't know why are you trying to do this from code."
What I think is more useful for the OP is the YouTube link in this link that shows how StyleBoxTextures are used in the editor:
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The style box allows you to set the color, line width, whether the corners are rounded and by how much, etc. It is a resource that you pass to the UI so you can define how it is styled.
This sounds alot like what Themes are for.
Styleboxes don't appear to be a thing outside of Godot, but are never described in the documentation either, which is why I too found the concept confusing.
It looks like it is intended to describe the appearance of the frame and background for a Control, specifically. And it is separated from a Theme because it supposed to be reusable across different themes, I guess.