- Edited
I have been experimenting with C# in Godot for the first time. All has been going well until I hit this issue. It should be an easy fix but I cant find a solution.
I'm just trying to print a simple message from the constructor when a 2nd class is instantiated.
I get the error at build: "The type or namespace name 'OtherClass' could not be found (are you missing a using directive or an assembly reference?)"
Anybody put me out my misery?