Hey,
I'm trying to enable mipmap on the texture of a Viewport Node (in order to do a blur pass in a post process like this: http://kidscancode.org/godot_recipes/shaders/blur/). I'm using a Viewport as a "RenderTexture".
I've tried setting the Texture.FLAG_MIPMAPS on the viewport texture ... but this is not working.
I DON'T want to create a copy of the data in a new Image (and using generate_mipmaps) because it costs a lot !!!
Any help would be much appreciated :)
Thanks !