I'm going through the VR starter tutorial and I'm finding the shadow mapping textures seems to be stuck a really low resolution no matter what I change. I'm using a directional light with a GIProbe.
Here's a screenshot with the blocky shadows in question and some of my settings regarding shadow quality. I've disabled filtering to demonstrate the low resolution shadow a bit better.
Is this a bug of some sort? On other projects I've tested, updating the shadow texture size seemed to work. Is this project corrupted some how? Is there a workaround? Should I just recreate the scenes in a new project?