Hi! I want to create a minecraft like game and use water block inside the game. A water block is a tile with a water shader but when a put the block of water beside, i have a discontinuity of the shader.

How can I resolve this probleme ? Thank you PS : Excuse me for my English, I am not very good :s

It's a custom shader? Can we see the code? I'm guessing you have a bump map of some kind for distortion to emulate the refraction and it's mapped over UV's instead of global coordinates.

You can enable the World Triplanar checkbox on a regular material and then convert it to a shader to get a global/axis aligned mapping for textures. That should help solve it.


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Yes it's a custom shader from Gonkee on youtube. The code is : https://github.com/Gonkee/Gonkees-Shaders/blob/master/water.shader I change a little bit the fragment section: ` void fragment(){

vec2 noisecoord1 = UV * sprite_scale * scale_x;
vec2 noisecoord2 = UV * sprite_scale * scale_x + 4.0;


vec2 motion1 = vec2(TIME * 0.3, TIME * -0.4);
vec2 motion2 = vec2(TIME * 0.1, TIME * 0.5);

vec2 distort1 = vec2(noise(noisecoord1 + motion1), noise(noisecoord2 + motion1)) - vec2(0.5);
vec2 distort2 = vec2(noise(noisecoord1 + motion2), noise(noisecoord2 + motion2)) - vec2(0.5);

vec2 distort_sum = (distort1 + distort2) / 60.0;

vec4 color = textureLod(SCREEN_TEXTURE, SCREEN_UV + distort_sum, 0.0);

color = mix(color, blue_tint, 0.3);
color.rgb = mix(vec3(0.5), color.rgb, 1.4);

color = color * texture(mask_texture, UV).a;

COLOR = color;

} ` My game is a 2D game, so how to enable World Triplanar on a 2D material ? Thank you

I’d try replacing the parts with UV in the shader to SCREEN_UV and see what happens. That should, hopefully, make the shader seamless.

My game is a 2D game, so how to enable World Triplanar on a 2D material ?

World-Triplanar is only a setting for SpatialMaterials (3D). For 2D, I believe there isn’t any automatic triplanar setting.

3 years later