- Edited
Hi there,
I've been pondering on how to determine a given node's base class for over two hours, but I couldn't come up with anything useful. Getting the node's class is fairly easy using
node.get_class()
although this actually doesn't return the node's "class", but the class's name as string. (Godot seems to be lacking something equivalent to e.g. C#'s Type class or Java's Class class.)
So is it possible at all? (What I'm actually after is to climb up a node's inheritance rootline.)
Cheers --
-- Torsten