a year later

Ummm, I think there is no spherecast, but you can use a collision shape.... because collison shape and raycast are literally the same but ray cast has a better impact, if you are not handling with fast and small objects, you can actually use collision shape. i guess at least...

You can use a collision shape with a cylinder, raycast and sphere cast are for small and fast objects, if your project does not contain small and fast objects you can use collision shape...

2 years later