Hi, There is a way to make a progress bar clockwise and anti-clockwise in a circular border?
In a button border for example? Like this example? https://www.cssscript.com/circular-progress-bar-plain-html-css/
Thanks
Hi, There is a way to make a progress bar clockwise and anti-clockwise in a circular border?
In a button border for example? Like this example? https://www.cssscript.com/circular-progress-bar-plain-html-css/
Thanks
Yes, you can use TextureProgress to do this, but I haven't used it myself.
https://docs.godotengine.org/en/3.1/classes/class_textureprogress.html
Hi @cybereality ,
You made me laugh hard , Thank you for that =)
First you said "Yes" that you contradict yourself saying " but I haven't used it myself" Also your link landed in a API without documentations that by itself is useless.
I'll be not capable to answer in they way you did. Awesome.
So Can I ask if you HAVE TRIED already a solution or if you know someone else that already found a solution to let me know please? Only in this way i feel I received an help. Thank you for your time.
ps.: To be clear I 'm looking for at the exactly result from the example I posted. Nothing different. ps2.: I wold like to find a solution that not involve several sprites on on on top another.
Yes, in that I read the docs and I see it's supported, and that I've seen people do it in videos so I know it can be done. I haven't had a need yet, so I didn't try it previously, but I was pretty sure it would work. In any case, I just spent a few minutes to confirm and it does indeed work. Here is a sample project I made so you could check out. Cheers.
Now is much much much better :)))
That is what I was looking for.
Thank you very much
@Vale-git said: Hi @cybereality , You made me laugh hard , Thank you for that =) First you said "Yes" that you contradict yourself saying " but I haven't used it myself" Also your link landed in a API without documentations that by itself is useless.
I'll be not capable to answer in they way you did. Awesome.So Can I ask if you HAVE TRIED already a solution or if you know someone else that already found a solution to let me know please? Only in this way i feel I received an help. Thank you for your time.
ps.: To be clear I 'm looking for at the exactly result from the example I posted. Nothing different. ps2.: I wold like to find a solution that not involve several sprites on on on top another.
You didn’t explicitly mention you are looking for known (“tried”) results in your OP, so no one would know that you are only looking for “tried” answers. Also, dismissing the help just because it has not been “tried” (which was not stated as something you were looking for) is kinda disrespectful. While I understand the desire to find a solution and not spend time going down rabbit holes, please remember those posting are using their time and energy to try and help.
No worries, I wasn't offended. Testing solutions is a good idea, as the API has changed over the years and sometimes what looks like the answer doesn't work anymore (and of course, sometimes there are bugs). But also, it's good to be open minded and not expect a particular way of doing things as Godot is different from other engines and the best answer may not be what you expect.
@cybereality Now we are at same page =) Also I didn't expect from you a solution. That was a bonus for me. You noticed : I'm quite straightforward. Thank you again =)
@TwistedTwigleg (boss)
"You didn’t explicitly mention you are looking for known (“tried”)" I don't have. Its a given. 90% of people in internet are not native English speakers. Same rule are in other Q&A (aka stackoverflow) And are my rule too. "is kinda disrespectful. " Thank you for point out this because is how I felt with the first answer. "please remember those posting are using their time and energy to try and help." So it mean my time is less important? I landed here with my question after days of research in internet and I was NOT so luck to find an answer. So I decided to write here for 2 simple reasons: 1) Find an answer. 2) give the opportunity to your forum to have a tread that will be useful for other people to solve similar problem without need to waste time.
Tank you
I believe there is a misunderstanding here, and for that I apologize. I believe I misunderstood the post, it's context, and my reply wasn't worded clearly and so what I was trying to express did not come across.
Sorry.
@Vale-git said: @TwistedTwigleg (boss)
"You didn’t explicitly mention you are looking for known (“tried”)" I don't have. Its a given. 90% of people in internet are not native English speakers. Same rule are in other Q&A (aka stackoverflow) And are my rule too.
Well, I'm not totally sure it is a given, but you do have a point that many people are looking for solutions to the answer, and that generally the desire is for solutions that have been tested or proven in some way. However, there are plenty of times where people are trying to help and offer suggestions based on their experience, but they have not personally tried the solution themselves. Often times, people will offer suggestions and you will have to experiment to see if they work, even if the solution is "proven" in some way.
"is kinda disrespectful. " Thank you for point out this because is how I felt with the first answer.
I am sorry, I did not mean to sound disrespectful. Please see my comment below for what I was trying to express.
"please remember those posting are using their time and energy to try and help." So it mean my time is less important? I landed here with my question after days of research in internet and I was NOT so luck to find an answer. So I decided to write here for 2 simple reasons: 1) Find an answer. 2) give the opportunity to your forum to have a tread that will be useful for other people to solve similar problem without need to waste time.
First, no, I was not saying your time is any less important. By saying that the time (and energy) of other's should be respected, I was not implying that your time (or energy) is therefor less important.
Also, this is not "my" forum and I am not the "boss" of the forums. While I foot the bill, I am of equal rank and status with the other admins here on the forums, my voice doesn't (or shouldn't at any rate) have any more weight than anyone else on forum staff. I stand by any and all decisions made by the others on forum staff, even if it goes against what I have said or my personal opinion.
Here is the issue I had, and the reason that I wrote my reply to begin with:
You made me laugh hard , Thank you for that :D First you said "Yes" that you contradict yourself saying " but I haven't used it myself" Also your link landed in a API without documentations that by itself is useless. I'll be not capable to answer in they way you did. Awesome.
Here you are saying that cybereality contradicted themselves, and that the link to the documentation is useless. While yes, they said it can be done, they didn't say it was the ideal solution or that it is exactly what you are looking for. They were suggesting that you can use the TextureProgress node, because they (from experience) know that it would be suitable for this task. Your response, especially "I'll be not capable to answer in they way you did," sounded like you were implying that their response is somehow invalid or useless.
This is further strengthened by the following:
So Can I ask if you HAVE TRIED already a solution or if you know someone else that already found a solution to let me know please? Only in this way i feel I received an help.
and
ps.: To be clear I 'm looking for at the exactly result from the example I posted. Nothing different.
All of these sentences imply that you are only looking for exact, working solutions. In other words, you are looking for someone to do the work and post a working solution for your problem. This is what I was referring to when I said "respect the time and energy of others", because they took time (and energy) to write a response on your post that says how they think, based on experience, what you could do to fix your issue. I'm not saying you have to appreciate that help or that you have to take their suggestions, but I am saying that I expect you to respect the time and energy someone put into writing a reply, a reply they wrote specifically to try and help you.
On top of that, saying that they made you "laugh hard" and that you will "not be capable to answer in the way you did. Awesome" sounds like you are suggesting that their help is laughable and invalid.
These reasons are why I wrote the reply I did. I do not want the forums to become a place where people post questions and when someone tries to answer, they get told their help is invalid simply because they haven't created a working solution for the problem. While I am an Admin on the forums, I want to keep the forums a place where everyone can (optionally) contribute and help answer questions, without anyone's help being automatically invalid simply because they do not have an exact solution.
As I mentioned in the beginning of this post, I believe that there was a misunderstanding, and I take full responsibility for misinterpreting the post. I detailed the reason why I posted the way I did above to explain.
Hi @TwistedTwigleg , I was writing a long answer but for some reason the post was lost. :)
All you wrote is true but not this one
"I am sorry, I did not mean to sound disrespectful." I was refereed to @cybereality first post. This trigger my tread.
"when someone tries to answer, they get told their help is invalid simply because they haven't created a working solution for the problem." This is a true risk every time this happen, sadly. We live in real world.
Seems my attempt to rise the quality of answers was successful, nevertheless.
Thank you