- Edited
Hello,
So I have been trying to figure this out for over 6 months (not joking) and watched almost every tutorial. For some reason a ton of tutorials are found for the 2D side of Godot but almost none for the 3D side which makes this process even more frustrating to deal with. I have been almost on every site there is for the current problem I have at the moment.
I really want to make a 2D scene for the Dialogue Box and a Dialogue System which uses a .JSON file (this one I was able to do myself).
Lastly I want this to be applied to the 3D side of Godot.
I know that you can use the "Area" node to detect if a Kinematic Body entered or left. So I would want to use that as some kind of trigger signal I sadly don't have the skills yet to really figure out what is the fastest or best way.
for example: Kinematic Body (the Player) enters the Area of another KinematicBody (the NPC) -> Signal sent to code to make the Interaction Button (the Enter Key) available -> Once Pressed Talking with NPC starts -> continue pressing "Interaction Button" to skip to the next tab -> Eventually Closing
I am not really advanced with coding so I wanted it to be simple for now and build later on it when I got more experience.
If you need any files that can help, for example : Character Sprites, .JSON file or any already made coding I would love to send it to you.
Kind regards,