I've been fighting with getting a vector directly in front of the player, trying so many different ways, but my vector math(and general coding skills) are not so great...
I am basically trying to get:
var vec = global_transform.xform(node.global_transform.basis[1] * Vecotr3(0 , 0, offset))
so that when ever this entity rotates the object maintains it's distance, but rotates with the entity. I also tried getting it from the orientation as well...seems like a must, but I can't get anything working. any help would be appreciated