Hi everybody!
I tried creating an EditorPlugin in C# following the tutorial in the documentation. It worked well, but trying to extend this example I quickly noticed that Intellisense wouldn´t work inside the "#if TOOLS"-block, both in Visual Studio Code and 2019. Apparently this is the expected behaviour, but I was wondering if there was any way to work around it?
The obvious thing would be to remove the #if TOOLS while coding, but that only leads to EditorPlugin not being found in the assembly or directive, i.e. no Intellisense that way either. And since the Godot-Mono documentation isn´t complete, the only way seems to be to use the GDscript documentation and guess the C# equivalent.
Does anyone have any idea or suggestion? Would it be possible to make a small change to the Godot source to allow EditorPlugin to be used outside a TOOLS-block or would that lead to other problems?
Thanks!