- Edited
I'm trying to debug an app on the Kindle Fire 7 (2019) and breakpoints do not seem to work. I have the remote debugging checked and adb and everything else appears to be working on my system.
I can deploy the app, and run it, but the breakpoint never fires. With a USB cable connected, I do at least see print statements, but a breakpoint on that same statement does not stop the app. Over wifi I can deploy, but neither breakpoints nor print statements work.
Looking in logcat, I think I see the errors, but I don't understand enough about Godot to know why this happens.
godot : **ERROR**: Socket error: 111
godot : At: drivers/unix/net_socket_posix.cpp:199:_get_socket_error() - Socket error: 111
godot : **ERROR**: Connection to remote host failed!
godot : At: drivers/unix/net_socket_posix.cpp:339:connect_to_host() - Connection to remote host failed!
ActivityManager: Activity pause timeout for ActivityRecord{34cf6ce u0 com.cybereality.jump2d/org.godotengine.godot.Godot t44}
godot : **ERROR**: Remote Debugger: Unable to connect. Status: 3
godot : At: core/script_debugger_remote.cpp:92:connect_to_host() - Remote Debugger: Unable to connect. Status: 3
Does anyone know how to get remote debugging working on Android?