When coding in whatever language, i always avoid tabs - for me they are confusing, and easily create "hadouken" effect (like https://www.elastic.co/guide/en/elasticsearch/client/net-api/current/hadouken-indentation.jpg )
The problem is that, by default, or by misfeature, Godot's (3.2) code editor automatically uses tab for indenting, and easily get into an avalanche of error messages saying that spaces and tabs can't be mixed when indenting (when i never typed whatever tab, at all)
So, how can this situation be fixed, when using Godot's code editor? (for now i'm using an external code editor, Pluma, just like we usually do on other engines like Unity - but i imagine it's not the greatest "solution", when Godot indeed comes with a code editor...)