@Megalomaniak said:
Well, it seems you installed the mesa driver for your integrated gpu and not the software renderer.
Try creating a custom login session, and make sure to have LIBGL_ALWAYS_SOFTWARE=1
in the sessions environment variables. This way you have a special login session just for working with godot using software rendering.
In theory anyways, its been about 10 years since I last used linux as my primary system, so I have to google most of this myself here.
That's working ! :)
here the "log" from terminal:
test@kalitosh:~/Desktop$ export LIBGL_ALWAYS_SOFTWARE=1
test@kalitosh:~/Desktop$ cd ../Downloads/
test@kalitosh:~/Downloads$ ./Godot_v3.2-beta1_x11.64
Godot Engine v3.2.beta1.official - https://godotengine.org
OpenGL ES 3.0 Renderer: llvmpipe (LLVM 9.0, 128 bits)
Editing project: /home/test/godot/test (::home::test::godot::test)
Godot Engine v3.2.beta1.official - https://godotengine.org
test@kalitosh:~/Downloads$ OpenGL ES 3.0 Renderer: llvmpipe (LLVM 9.0, 128 bits)
Running: /home/test/Downloads/Godot_v3.2-beta1_x11.64 --path /home/test/godot/test --remote-debug 127.0.0.1:6007 --allow_focus_steal_pid 2281 --position 128,100
Godot Engine v3.2.beta1.official - https://godotengine.org
OpenGL ES 3.0 Renderer: llvmpipe (LLVM 9.0, 128 bits)
test@kalitosh:~/Downloads$ glxinfo | grep OpenGL
OpenGL vendor string: VMware, Inc.
OpenGL renderer string: llvmpipe (LLVM 9.0, 128 bits)
OpenGL core profile version string: 3.3 (Core Profile) Mesa 19.2.3
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.1 Mesa 19.2.3
OpenGL shading language version string: 1.40
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 19.2.3
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
test@kalitosh:~/Downloads$
Perfect!
Thank you :)